rendering
Projects with this topic
-
Personal MVC framework
Updated -
Ray tracing engine written in C++, adapted from a previous Python project.
Updated -
uglibs is a collection of c++ libraries
Updated -
-
-
Utility and module for developing Lazarus GUI projects with vector SVG icons
Updated -
A library implementing some useful things to do some rendering in java
Updated -
(Deprecated repo, now part of UGE) Light Windows GUI tool for testing HLSL shaders on the fly (part of UGE Editor).
Updated -
This is the home of Rusty Beagle 2D, a 2D renderer and light-weight 2D game engine.
Updated -
JSX and TSX templating engine for node applications inspired by React, WebForms and Razor Pages.
Updated -
A generic ray-tracing library for generating photo-realistic images.
Updated -
A C++ implementation of ray tracing and (volumetric) path tracing algorithms.
Updated -
Small project in Qt and OpenGL that compares time spent on rendering many instances of basic primitives in three ways: one batch, batch per object and instancing.
Updated -
-
-
Node Editor pour passes de rendu sur base de ImGui node editor : https://github.com/thedmd/imgui-node-editor
Updated -
The Lazarus package that implements TImageSVGList component - a list of SVG images instead of regular bitmaps such as TImageList
Updated -
-
Real time raytracing engine written in C (C++ is wrongly detected .h files)
Updated -
Mirror of the main Gaia Sky repository hosted on Codeberg: https://codeberg.org/gaiasky/gaiasky
Updated