rendering
Projects with this topic
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Collection of ray-casting and 3D modelling code
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A C++ implementation of ray tracing and (volumetric) path tracing algorithms.
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A library implementing some useful things to do some rendering in java
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JSX and TSX templating engine for node applications inspired by React, WebForms and Razor Pages.
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Small project in Qt and OpenGL that compares time spent on rendering many instances of basic primitives in three ways: one batch, batch per object and instancing.
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Personal MVC framework
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This is the home of Rusty Beagle 2D, a 2D renderer and light-weight 2D game engine.
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Node Editor pour passes de rendu sur base de ImGui node editor : https://github.com/thedmd/imgui-node-editor
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A C#/OpenGL program that renders auroras in real time
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The eternal hobby engine project focusing on integrating many advanced rendering techniques into a single whole. High emphasis on performace.
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(Deprecated repo, now part of UGE) Light Windows GUI tool for testing HLSL shaders on the fly (part of UGE Editor).
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Runtime linear algebra representation for Rust and JIT compiler for function into SpirV-byte code.
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Real time raytracing engine written in C (C++ is wrongly detected .h files)
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Ray tracing engine written in C++, adapted from a previous Python project.
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ART is a command-line system for physically based image synthesis. https://cgg.mff.cuni.cz/ART
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