rendering
Projects with this topic
-
uglibs is a collection of c++ libraries
Updated -
The Lazarus package that implements TImageSVGList component - a list of SVG images instead of regular bitmaps such as TImageList
Updated -
Utility and module for developing Lazarus GUI projects with vector SVG icons
Updated -
-
Ray tracing engine written in C++, adapted from a previous Python project.
Updated -
Runtime linear algebra representation for Rust and JIT compiler for function into SpirV-byte code.
Updated -
-
Crystal Ball is a path tracing library written in Rust.
Updated -
(Deprecated repo, now part of UGE) Light Windows GUI tool for testing HLSL shaders on the fly (part of UGE Editor).
Updated -
-
-
ART is a command-line system for physically based image synthesis. https://cgg.mff.cuni.cz/ART
Updated -
A C#/OpenGL program that renders auroras in real time
Updated -
The eternal hobby engine project focusing on integrating many advanced rendering techniques into a single whole. High emphasis on performace.
Updated -
Node Editor pour passes de rendu sur base de ImGui node editor : https://github.com/thedmd/imgui-node-editor
Updated -
-
Personal MVC framework
Updated -
This is the home of Rusty Beagle 2D, a 2D renderer and light-weight 2D game engine.
Updated -
Small project in Qt and OpenGL that compares time spent on rendering many instances of basic primitives in three ways: one batch, batch per object and instancing.
Updated -
Real time raytracing engine written in C (C++ is wrongly detected .h files)
Updated