computer graphics
Projects with this topic
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The GigaMesh Software Framework is a modular software for display, editing and visualization of 3D-data typically acquired with structured light scanning (SLS) or structure from motion (SfM).
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ART is a command-line system for physically based image synthesis. https://cgg.mff.cuni.cz/ART
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A C++ implementation of ray tracing and (volumetric) path tracing algorithms.
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Real time raytracing engine written in C (C++ is wrongly detected .h files)
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A library to perform fast simplification of 3D surface meshes
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✭ MAGNETRON ™ ✭: This is a Google Colab/Jupyter Notebook for developing a FACE RECOGNITION PROXIA (B) when working with ARTIFICIAL INTELLIGENCE 2.0 ™ (ARTIFICIAL INTELLIGENCE 2.0™ is part of MAGNETRON ™ TECHNOLOGY)
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List of all GLSL shaders I made so far
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✭ MAGNETRON ™ ✭: This is a Google Colab/Jupyter Notebook for developing an IMAGINATION (A1) PROXIA when working with ARTIFICIAL INTELLIGENCE 2.0 ™ (ARTIFICIAL INTELLIGENCE 2.0™ is part of MAGNETRON ™ TECHNOLOGY).
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Software for embedded systems which uses Computer Graphics to create in real-time a estimate representation of the Computer Vision obtained by Autonomous Cars.
Logbook of the Project (in Portuguese): https://goo.gl/JFWCDY
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A single-header C++ library of angle-based flattening algorithms
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✭ MAGNETRON ™ ✭: for making an IMAGINATION PROXIA/IMAGINATION PROXIA (A1). Instant neural graphics primitives: lightning fast NeRF (Neural Radiance Fields) and more...
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Dart code & Interactive demo of how triangulation of a Monotone Polygon.
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✭ MAGNETRON ™ ✭: This is a Google Colab/Jupyter Notebook for developing an OBJECT DETECTION proxia when working with ARTIFICIAL INTELLIGENCE 2.0 ™ (ARTIFICIAL INTELLIGENCE 2.0™ is part of MAGNETRON ™ TECHNOLOGY).
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✭ MAGNETRON ™ ✭:
🤗 Diffusers: State-of-the-art diffusion models for image and audio generation in PyTorchUpdated -
C++ Raytracer implementation following "Ray Tracing in One Weekend"
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Vector Matrix Operations. Implemented in Python using NumPy library.
My lab assignment in Interactive Computer Graphics, FER, Zagreb.
Created: 2020
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Drawing a Line in OpenGL and Bresenham Line Algorithm. Implemented in Python using pyglet, Python OpenGL interface.
My lab assignment in Interactive Computer Graphics, FER, Zagreb.
Docs in "DokumentacijaIRGLabosi" under "2. VJEZBA."
Created: 2020
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