Implement near-z clipping
Polygons crossing the z = 0 plane must be clipped to prevent graphical and performance issues. This should be done in submitVertices and ideally should minimize copying + iterating vertices as much as possible.
Polygons crossing the z = 0 plane must be clipped to prevent graphical and performance issues. This should be done in submitVertices and ideally should minimize copying + iterating vertices as much as possible.